Hi, I'm trying to do picking by using computeIntersections.
Please find the attached picture (skydome). Balls represent intersection points, lines represent normal vectors. Whenever I try to pick the top of the dome (not the inside), I get a correct intersection point but the normal vector is wrong. When I pick from the inside the yellow lines go downwards, as expected. I have noticed other strange behaviors with more complex models. Sometimes, the first intersection point/normal vector pair is not returned. Other times, the intersection point and/or the normal vector is wrong. We're using OSG 2.8.1 but I tested a recent version and experienced the same issue. Is this a known bug? Thanks, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20605#20605 Attachments: http://forum.openscenegraph.org//files/skydome_picking_problem_195.png _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

