Hi,

I'm trying to do picking by using computeIntersections.

Please find the attached picture (skydome).

Balls represent intersection points, lines represent normal vectors.

Whenever I try to pick the top of the dome (not the inside), I get a correct 
intersection point but the normal vector is wrong. When I pick from the inside 
the yellow lines go downwards, as expected.

I have noticed other strange behaviors with more complex models. Sometimes, the 
first intersection point/normal vector pair is not returned. Other times, the 
intersection point and/or the normal vector is wrong.

We're using OSG 2.8.1 but I tested a recent version and experienced the same 
issue.

Is this a known bug?

Thanks,
Fred

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20605#20605




Attachments: 
http://forum.openscenegraph.org//files/skydome_picking_problem_195.png


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