On Wed, Dec 2, 2009 at 1:17 PM, Trajce Nikolov <[email protected]> wrote: > Here is the code snippet > osg::ref_ptr<osg::Texture::TextureObjectManager>& tom = > osg::Texture::getTextureObjectManager(0); > unsigned int n1 = tom->getNumberActiveTextureObjects(); > unsigned int n2 = tom->getNumberOrphanedTextureObjects(); > tom->deleteAllTextureObjects(); > n1 = tom->getNumberActiveTextureObjects(); > n2 = tom->getNumberOrphanedTextureObjects(); > n1 hasnt changed. Any clue ?
A bug :-) It looks like the discard of the texture objects isn't updating the texture object manager's counts correctly. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

