Hi Vincent, PagedLOD only ever expires high rest children that are nolonger needed. It never expires low res children when viewing a high rest child as you always want the low res child to fallback on when you suddenly move away. The cost of a low res child is very much lower than the high res child (typically a 4:1 ratio) so the cost of keeping it around for when it'll be needed in the future is actually very low.
Robert. On Fri, Dec 11, 2009 at 2:16 PM, Vincent Bourdier <[email protected]> wrote: > Hi everybody ! > > Once again, i have a question about PagedLod managment, concerning memory > usage this time.... > > My PagedLOD have 2 children with ranges [0, n] [n, 1e20] > I put a spy on one, and I see : 0child on load, 1 child during loading, > 2child when the camera is near, 1child again when the camera goes far from > the node... > I did setNumChildrenThatCannotBeExpired(1) on each LOD. > > So why are there 2 children when the camera is near ? > Do 1child seems the other one is released in memory ? > > If it is not... how to set the pagedLod to keep only one child ? > > Thanks for you help. > > Regards, > Vincent. > > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 4679 (20091211) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

