Thanks you for your help.

I triied to use this things but with out success.

I would like to get an height map but with TRIANGLES vertex.
With osg default height map is it QUADS

Is it for build my floor !

their is the real code:


Code:
osg::Node* generationTerrain(){
        osg::Group * terrainRoot = new osg::Group;
        
        HeightMap * mapShape = new HeightMap;
        mapShape->allocate(60,60);
        mapShape->setXInterval(20.0);
        mapShape->setYInterval(20.0);
        mapShape->setNewValues();//  init all height values
        mapShape->setOrigin(osg::Vec3(-30.*20,-30.*20,-1.));
        mapShape->setName("HeightMap");

        osg::Geode * mapGeode = new osg::Geode();
        mapGeode->addDrawable(new osg::ShapeDrawable(mapShape););

        terrainRoot->addChild(mapGeode);

        return terrainRoot;
}



their is a height map like i want: 
[Image: 
http://www.nvnews.net/previews/AquaMark3/images/chapters/terrain_rendering_2.gif
 ]


many thanks for your help !

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21618#21618





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