Hi, I am not a QT expert but has done this in the past with MFC. You simply create nodevisitior that will traverse the scene and create your tree items
Nick http://www.linkedin.com/in/tnick On Fri, Dec 18, 2009 at 11:32 PM, Jason Bellone <jbell...@unog.ch> wrote: > Greetings, > > I would like to create some qt-based scene edit components beginning with a > scenegraph explorer (a tree widget which lists the scenegraph objects). Can > anyone provide some advice for how to create a tree data model of an > existing scenegraph for use in a QTreeView? > > P.S. I'm moving from OGRE and have been surprised that there is very little > OSG development for up-to-date qt-based scene editors and tools (like Ogitor > or Delta3d's stage). Perhaps I'm mistaken...but are there any out there > (other than those listed on the wiki)? > > Very grateful for your hints and suggestions, > > JB > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21682#21682 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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