Hi,

I am not a QT expert but has done this in the past with MFC. You simply
create nodevisitior that will traverse the scene and create your tree items

Nick

http://www.linkedin.com/in/tnick


On Fri, Dec 18, 2009 at 11:32 PM, Jason Bellone <jbell...@unog.ch> wrote:

> Greetings,
>
> I would like to create some qt-based scene edit components beginning with a
> scenegraph explorer (a tree widget which lists the scenegraph objects). Can
> anyone provide some advice for how to create a tree data model of an
> existing scenegraph for use in a QTreeView?
>
> P.S. I'm moving from OGRE and have been surprised that there is very little
> OSG development for up-to-date qt-based scene editors and tools (like Ogitor
> or Delta3d's stage). Perhaps I'm mistaken...but are there any out there
> (other than those listed on the wiki)?
>
> Very grateful for your hints and suggestions,
>
> JB
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21682#21682
>
>
>
>
>
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