Hi Maxim;

If you have time could you look at
http://www.delta3d.org/article.php?story=20050720155458456&topic=tutorials
"Resource Creation" section to conform some rules to make much general
conversion. Maybe it can help while conversion.

Regards.

Ümit Uzun


2009/12/21 Maxim Gammer <[email protected]>

> Hi!
>
> Ok. I can convert these models into a format OSG. There is a need?
>
>
> http://cde.tsogu.ru/3d_scenes/
> http://cde.tsogu.ru/lybrery/
> http://cde.tsogu.ru/3d_vneshnee/
> http://cde.tsogu.ru/3D_upravlenie/
> http://cde.tsogu.ru/3d_mebel/
> http://cde.tsogu.ru/3d_equipment/
> http://cde.tsogu.ru/3d_indicator/
> http://cde.tsogu.ru/3d_dezign/
>
>
> 2009/12/21 Robert Osfield <[email protected]>
>
> Hi All,
>>
>> Thanks for all the very useful links.  Delta3D's site has been the
>> most useful so far... but I've only really started scratching the
>> surface.
>>
>> On Mon, Dec 21, 2009 at 2:14 PM, Clay, Bruce <[email protected]> wrote:
>> > A lot of the models are in MAX format but I did not find as OSG plugin
>> to
>> > read that format in the precompiled OSG nor in the src/osgPlugin
>> directory.
>> > Is there a plugin that will read the max format of graphics files?
>>
>> There is no plugin for the OSG itself for reading max files.
>>
>> The is the OSGExp project that provides a plugin to 3D Studio Max for
>> exporting .ive + .osg files though, so if you want to use Max files
>> this is the route - it does of course require Max.  As I don't have an
>> OS that would run Max, let alone Max itself it doesn't really me too
>> much for this particular little task.
>>
>> Thanks again for all your links, keep them coming ;-)
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Maxim Gammer
>
>
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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