Hi Maxim; If you have time could you look at http://www.delta3d.org/article.php?story=20050720155458456&topic=tutorials "Resource Creation" section to conform some rules to make much general conversion. Maybe it can help while conversion.
Regards. Ümit Uzun 2009/12/21 Maxim Gammer <[email protected]> > Hi! > > Ok. I can convert these models into a format OSG. There is a need? > > > http://cde.tsogu.ru/3d_scenes/ > http://cde.tsogu.ru/lybrery/ > http://cde.tsogu.ru/3d_vneshnee/ > http://cde.tsogu.ru/3D_upravlenie/ > http://cde.tsogu.ru/3d_mebel/ > http://cde.tsogu.ru/3d_equipment/ > http://cde.tsogu.ru/3d_indicator/ > http://cde.tsogu.ru/3d_dezign/ > > > 2009/12/21 Robert Osfield <[email protected]> > > Hi All, >> >> Thanks for all the very useful links. Delta3D's site has been the >> most useful so far... but I've only really started scratching the >> surface. >> >> On Mon, Dec 21, 2009 at 2:14 PM, Clay, Bruce <[email protected]> wrote: >> > A lot of the models are in MAX format but I did not find as OSG plugin >> to >> > read that format in the precompiled OSG nor in the src/osgPlugin >> directory. >> > Is there a plugin that will read the max format of graphics files? >> >> There is no plugin for the OSG itself for reading max files. >> >> The is the OSGExp project that provides a plugin to 3D Studio Max for >> exporting .ive + .osg files though, so if you want to use Max files >> this is the route - it does of course require Max. As I don't have an >> OS that would run Max, let alone Max itself it doesn't really me too >> much for this particular little task. >> >> Thanks again for all your links, keep them coming ;-) >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Maxim Gammer > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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