I don't believe there is support for OpenGL evaluators in OSG, but you could easily do a recursive grep on the source to see for yourself. OpenGL evaluators have been removed from the OpenGL spec as of v3.1. The modern way to do this would be with a geometry shader.

Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466



Yanling Liu wrote:
Hello,

Do we have OpenGL B-spline support in OSG already? Or do we still need to
subclass drawable like osgTeapot example?

Thanks,


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