Cedric, Martin, et al.

I'm glad the null-returning QPaintEngine function seems to work for you.

Unfortunately, I don't really have any other suggestions for testing
it to determine whether or not you should label the fix "acceptable."
This is a question each project team must answer for themselves.  I
might recommend answering at least the following questions to make the
determination (among any other questions that your project may need to
be answered).

1) Is the behavior acceptable?
2) Does this solution fit well in the context of the documentation and
the public interface for each library that is involved?
3) (Project team member responsibility) Is the solution documented so
that other developers on the team can understand the purpose of the
solution, its prerequisites (if any) and its side effects (if any)?

Perhaps the Qt mailing lists could lead you to a better testing
scheme, especially since this appears to be a Qt/graphics engine
integration issue (i.e. it probably isn't specific to Qt/OSG
integration).

Good luck...

D.J.

On Sat, Dec 19, 2009 at 12:13 PM, Cedric Pinson
<cedric.pin...@plopbyte.net> wrote:
> I tried this fix and it works fine now.
>
> Thank you for the fix
>
> Cheers,
> Cedric
>
> --
> Provide OpenGL services around OpenSceneGraph and more
> +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
> http://www.plopbyte.net
>
>
> On Sat, 2009-12-19 at 05:58 +0000, Martin Beckett wrote:
>> I remember Don's point about the background paint attribute being different 
>> on windows Qt but i could never get a reliable fix.
>>
>> The dummy QPaintEngine function has fixed the flicker problem for me on 
>> Windows (XP, Qt4.6.0, Osg 2.9.6).
>>
>> What further testing do we need for it to be an accepted fix?
>>
>> Cheers,
>> Martin
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=21688#21688
>>
>>
>>
>>
>>
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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