Hi,
I have a problem with BlendEquations and shaders. That is the situation: I attach several textures to my camera using COLOR_BUFFER0, COLOR_BUFFER1, ... I use a shader to make the rendering into this textures. There is some values in this textures and i would like to use a max blending between the value wich are already in and the values i affect in the shader. When I define an osg::BlendEquation with RGBA_MAX blending, i have the blend result between the value in the frame buffer (background color or ClearColor ) and the value in the shader. What I do wrong? Somebody have a idea? Thanks for helping
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