Do not take this post into account...I'm crying before being hurted...Sorry so stoopid
2010/1/12 Julien Valentin <[email protected]> > Hello > I'm trying to make a GPU texture loading strategy based on an osg::Image. > I maintain update bounds in a derived MyImage class in a setData method and > would like to use glTexSubImage in order to update local Image changes so I > implement a coupled Subloadcallback in order to do that. > But I don't manage the Subload Method to be called as when I call dirty on > osg::Image it always call the Load Method. > Can you tell me what to do in order to make Subloadcallback::SubLoad to be > called? > > MySubloadcallback : public Subloadcallback { > load(...){ > cout<<load<<endl; > } > suloadoad(...){ > cout<<subload<<endl; //never display > } > } > > static MyImage img; > > main(){ > img.setSubloadCallBack(new mySubloadCallBack()); > ... > viewer.run(); > } >
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