Do not take this post into account...I'm crying before being hurted...Sorry
so stoopid

2010/1/12 Julien Valentin <[email protected]>

> Hello
> I'm trying to make a GPU texture  loading strategy based on an osg::Image.
> I maintain update bounds in a derived MyImage class in a setData method and
> would like to use glTexSubImage in order to update local Image changes so I
> implement a coupled Subloadcallback in order to do that.
> But I don't manage  the Subload Method to be called as when I call dirty on
> osg::Image it always call the Load Method.
> Can you tell me what to do in order to make Subloadcallback::SubLoad to be
> called?
>
> MySubloadcallback  : public Subloadcallback {
> load(...){
>      cout<<load<<endl;
> }
> suloadoad(...){
>        cout<<subload<<endl; //never display
> }
> }
>
> static MyImage img;
>
> main(){
> img.setSubloadCallBack(new mySubloadCallBack());
> ...
> viewer.run();
> }
>
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