Levi Swartzentruber wrote:
Those comments were very helpful. I am able to get the VR Juggler application to display the PagedLOD properly but I still have one problem. I can only move a set distance around the terrain before the program seg faults. The line that causes the problem is "osgSceneView->flushDeletedGLObjects(availableTime);". If I comment out that line, I do not get a segmentation fault, but the frame rate drops steadily while the application runs. Is this a threading or context issue? Any help would be greatly appreciated.
Not sure. I don't recall having any issues with the DatabasePager in our code (I'm sure there was one or two, but they weren't memorable enough for me to recall right now).
All of our rendering is currently single-threaded (although the DatabasePager does run in its own thread). We never had the need for any special thread protection.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

