Hi, TBH, I thought including a physics engine for the project was overkill, since the objective was pretty simple.
Now, that you've mentioned, I wouldn't mind trying it out, but I am not sure how well integrated is Bullet/ODE with osg. Also, is there any documentation that would help me identify the wrappers that I'd need to bridge osg structures like bounding boxes and spheres? One more thing, what do you think about the scene hierarchy I mentioned and the associated problem of extracting bounding box out of a PAT? ... Thank you! Cheers, Priyank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23237#23237
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