Hi,

TBH, I thought including a physics engine for the project was overkill, since 
the objective was pretty simple.

Now, that you've mentioned, I wouldn't mind trying it out, but I am not sure 
how well integrated is Bullet/ODE with osg. Also, is there any documentation 
that would help me identify the wrappers that I'd need to bridge osg structures 
like bounding boxes and spheres?

One more thing, what do you think about the scene hierarchy I mentioned and the 
associated problem of extracting bounding box out of a PAT?

... 

Thank you!

Cheers,
Priyank

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