Adrian -
A way that I've used for that type of functionality is through a
Camera::DrawCallback subclass. You can get the rendered scene through
an (osg::Image) readPixels() call and pass it out through whatever
stream you
like frame by frame. It isn't extremely fast since it depends on the
readPixels() call, but on a Quadro or the like it has always been 'fast
enough' for my purposes.
For the video stream output, I can't offer too much advice because I
have usually been happy to work with the raw frames, but you can pretty
much tie whatever you like at that point.
Rudy
On Mon, Feb 01, 2010 at 03:51:27PM +0100, Adrian Egli OpenSceneGraph (3D) wrote:
> Hello all,
>
> i am looking for a library or idea how we could render osg into a video
> stream?
>
> /adrian
>
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> ********************************************
> Adrian Egli
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