Hi,
Is it possible to have multiple shadow maps?
I mean, f.ex., two light sources and two osgShadow::ShadowMap casting two shadows in a single pass?

Studying osgShadow::ShadowMap shows that it is not directly supported.
Anyway, I created two ShadowMaps, made one parent of the other and a scene as a child. I made ShadowMaps use different uniforms, created my own shader processing both shadow textures (and base texture). However, it still does not work. One shadow texture works well, but if I use two, only one is displayed correctly.

Any ideas?
Thx,
John
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