Hi alls,
i would like to show a keybord 3d as the text in osgHud example. I
am working on the osgkeyboard's project:
...
osg::Group* getHUDScene() { return _HUDscene.get(); }
void KeyboardModel::CreateHUDKeyboard()
{
_HUDscene = new osg::Group;
osg::Projection* HUDProjectionMatrix = new osg::Projection;
HUDProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
osg::MatrixTransform* HUDModelViewMatrix = new osg::MatrixTransform;
HUDModelViewMatrix->setMatrix(osg::Matrix::identity());
HUDModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
_HUDscene->addChild(HUDProjectionMatrix);
HUDProjectionMatrix->addChild(HUDModelViewMatrix);
HUDModelViewMatrix->addChild(_scene);
\\scene is a osgroup* to the keyboard
}
...
int main(int , char **)
{
....
viewer.setSceneData( keyboardModel->getHUDScene() );
return viewer.run();
}
When i run the program i don't see the keyboard in the scene.
Any helps or pointer will be appreciate.
Best regards,
Jagovic
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