Hi Anna,

I have been trying for almost a week to get the AntTweakBar to work properly
with OSG, without any success.
I still don't get any text, and I get coloured rectangles instead. I need
help :)
Did you have the same problems with integrating AntTwakBar in your OSG
application?

Can anyone point me in the right direction? don't know why I get those
coloured rectangles instead of the text!

thanks in advance
cheers
Juan Casanueva



-----Mensaje original-----
From: Anna Sokol <[email protected]>
To: [email protected]
Subject: Re: [osg-users] integrating AntTweakBar GUI with OSG
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Hi Juan,

I implemented the AntTweak Bar GUI in my application.
In order to implement the AntTweak Bar GUI in OSG:
- Create a osgGA::GUIEventHandler derivative to pass on events to the
AntTweak Bar GUI.
- Create a osg::Drawable derivative in order to place TwDraw() inside
a drawImplementation().
- Add the derived osgGA::GUIEventHandler to an osgViewer::View using
addEventHandler().
- Place the osg::Drawable derivative in an osg::Geode and add this
osg::Geode to a osg::Camera, with a 2D projection and POST_RENDER,
which is then added to the scene root.

Regards,
Anna Sokol

On Mon, Feb 1, 2010 at 5:06 PM, Juan Casanueva <[email protected]>
wrote:
>
> Hi,
>
> I want to have a simple OpenGL rendered GUI in my OSG application.
> I had a look at CEGUI, but I also found AntTweakBar which seem to do
exactly what I want.
>
> I am going to try and integrate AntTweakBar with my OSG app, and before I
start I was wondering if anybody has > already done this? or if anybody can
point me in the right direction on how to perform this
>
> Many thanks
> Juan Casanueva
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23513#23513
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


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