Hi, Why transparent edges are appeard when we use transparent textures? For example, in the osgforest example program, when a billboard tree is closer to another billbard tree, we will find a transparent edge in the front tree. We should see the back tree from the edge, but we see the ground. In the mode of "quads" or "osg::MatrixTransforms", these edges are even more apparent. Please see the picture.:(
Thank you! Cheers, laowenhao ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23707#23707 Attachments: http://forum.openscenegraph.org//files/question_458.jpg _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

