Hi,

 Why transparent edges are appeard when we use transparent textures? For 
example, in the osgforest example program, when a billboard tree is closer to 
another billbard tree, we will find a transparent edge in the front tree. We 
should see the back tree from the edge, but we see the ground. In the mode of 
"quads" or "osg::MatrixTransforms", these edges are even more apparent. Please 
see the picture.:( 

Thank you!

Cheers,
laowenhao

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23707#23707




Attachments: 
http://forum.openscenegraph.org//files/question_458.jpg


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to