Thank you very much Farshid, I'll try it as soon as I can, but it looks definitely cool ! :)
On Thu, Feb 11, 2010 at 8:30 AM, Torben Dannhauer < [email protected]> wrote: > Hi, > > That looks cool! > > Where do I call the DwmEnableBlurBehindWindow function? Is this in OSg or > just a c++ Windows API call? > > How many bits are requiered to set for alphachannel? > > Thank you! > > Cheers, > Torben > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23981#23981 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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