Hi Robert,

Thanks for the tip, I'll try that.

Regards,
  Vincent.

Robert Osfield a écrit :
Hi Vincent,

PagedLOD has a prority offset and scale per child that allows you to
modify the priority computed from the distance range.  The PagedLOD
methods of interest are:

        void setPriorityOffset(unsigned int childNo, float
priorityOffset) { expandPerRangeDataTo(childNo);
_perRangeDataList[childNo]._priorityOffset=priorityOffset; }
        float getPriorityOffset(unsigned int childNo) const { return
_perRangeDataList[childNo]._priorityOffset; }
        unsigned int getNumPriorityOffsets() const { return
_perRangeDataList.size(); }

        void setPriorityScale(unsigned int childNo, float
priorityScale) { expandPerRangeDataTo(childNo);
_perRangeDataList[childNo]._priorityScale=priorityScale; }
        float getPriorityScale(unsigned int childNo) const { return
_perRangeDataList[childNo]._priorityScale; }
        unsigned int getNumPriorityScales() const { return
_perRangeDataList.size(); }


Robert.

On Thu, Feb 11, 2010 at 9:30 AM, Vincent Bourdier
<[email protected]> wrote:
Hi all,

Maybe my last question about PagedLod... I hope  ;-)

Starting my application, databasePager start to load thousand of PagedLod in
my scene.
In this list, I would like to make some PagedLods nodes being loaded before
the rest of the scene. (because thousands of node take sometimes more than 1
or 2 min to load)

How can I do that ? (Assuming it is possible...)

Thank you.

Regards,
 Vincent


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