Hi Wang, thank you for this introduction.
Now I think I understand (at least a little) the design of the serializer, but I have a quite elementary problem: I don't wont to write my objects to file, I would like to get the bitstream to send it over network. My idea was something like a pointer to a buffer and size information how long the content is. This way I could read my serialized objects and pass the data to the cluster engine. How can I retireve the serialized data? Is it binary or a "large" ascii string? (because source and target of the compressor are std::string) Additionally I have a question regarding compressors. In the wiki page is noted, that zLib compressor is available. I found it in the source code, but how can I apply the compressor to the stream to get a smaller stream? I'm not sure to use it, but its an interesting option with that compressor.. Thank you for your introductions, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24064#24064 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org