Brett

If you have not done so already I would search the OSG email archive or
just Google on this as the subject has bens discussed many time from
many angles and needs and that should get you upto speed on OSG and
intersections , also search with k-tree as a term ( this is an
optimization available in the OSG that allows for fast isec testing )
 


Gordon Tomlinson
Product Manager 3d Technology & Future Products
Overwatch(r)
An Operating Unit of Textron Systems

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Brett
Wiesner
Sent: Friday, February 12, 2010 8:27 AM
To: [email protected]
Subject: [osg-users] Fast Intersections?

Hi,

I'm wondering what people are using if they need to do fast
intersections with OSG? Is anyone running a simulation using the
scenegraph as the terrain representation? If so, how did you organize it
and are you using special intersection classes? How does that work with
streaming terrain, pageable terrain and procedurally generated terrain?

Thanks,
Brett
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