Greeting all,

I was wondering if anyone knew how to use Polytope to check if a bounding box 
is within a cameras' view frustum.

I've tried:



Code:

osg::BoundingBox bb = drawable->getBound();
...
osg::Polytope frustum;
frustum.setToUnitFrustum(true , true );
frustum.transform( camera->getProjectionMatrix() );
if( frustum.contains( bb ) )
{
.... / Do stuff
}




Thank you!

Cheers,
Sean

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24281#24281





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