Hi Alexander,
Have a look in osganimation examples with skinning. It will help you to
understand basics and structure of skinning in osg.

Cheers,
Cedric
-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Wed, 2010-02-17 at 16:03 +0000, Alexander Martens wrote:
> Hi,
> 
> after searching into the Internet and all the available documentations, I 
> wasn't able to solve the following problem:
> 
> I read in an object file by the osgDB::readNodeFile method and an bvh file by 
> the osgDB::readNodeFiles() method with the corresponding options.
> 
> It's easy to visualize the data, but now I need access to the vertices, 
> defined by the obj file, or the bones, defined by the bvh file.
> 
> 
> Is it possible? Can anyone tell me shortly how to do this?
> 
> The background is that I have to implement linear blend skinning and 
> therefore I need the access. The goal is that I animate the mesh imported 
> from the object file corresponding to the animation of the bvh file.
> 
> I would be really thankful!
> ... 
> 
> Thank you!
> 
> Cheers,
> Alexander
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=24288#24288
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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