Hi Alexander, Have a look in osganimation examples with skinning. It will help you to understand basics and structure of skinning in osg.
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Wed, 2010-02-17 at 16:03 +0000, Alexander Martens wrote: > Hi, > > after searching into the Internet and all the available documentations, I > wasn't able to solve the following problem: > > I read in an object file by the osgDB::readNodeFile method and an bvh file by > the osgDB::readNodeFiles() method with the corresponding options. > > It's easy to visualize the data, but now I need access to the vertices, > defined by the obj file, or the bones, defined by the bvh file. > > > Is it possible? Can anyone tell me shortly how to do this? > > The background is that I have to implement linear blend skinning and > therefore I need the access. The goal is that I animate the mesh imported > from the object file corresponding to the animation of the bvh file. > > I would be really thankful! > ... > > Thank you! > > Cheers, > Alexander > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=24288#24288 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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