by Robert Osfield > > HI Xam, > > When setting up the GraphicsWindow you pass in a > GraphicsContext::Traits object, this has a field vsync that defaults > to true. > > The other route would be to use putenv() in your app if you want to > use env vars to control the driver. > > Robert. >
I have tried that and it didnt work.... the reason is that even through GraphicsContext::Traits holds the vsync variable the function bool GraphicsWindowWin32::realizeImplementation() makes no use of it at all. Actually, i found no GraphicsWindowWin32 functions that use it. The only place that it is being set is in GraphicsWindowCarbon.cpp but since im programming on Windows, I get no vsync option. Would it be possible to put this option in for Win32Apps? It would really help out in performance testing while developing my apps.... I know that some Delta3D users have been looking for this option also, and we would all greatly appreciate this.... Thank you! Cheers, M ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24316#24316 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

