There is a need to be able to have 'experimental' stuff in osg.
Otherwise you have the - nothing gets in unless it's tested and nothing gets 
tested cos it's not in - problem, a DVCS seems the best option.

I am looking at moving to git from SVN for my own project when I came across 
this intro to mercurial  http://hginit.com/

It would also allow not-quite-mainstream stuff, like 3D meshing which is too 
large/complex/rare/dependancy loaded, to go into the main tree but still be 
accessible and findable to those who need it.
 
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=24834#24834





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