There is a need to be able to have 'experimental' stuff in osg. Otherwise you have the - nothing gets in unless it's tested and nothing gets tested cos it's not in - problem, a DVCS seems the best option.
I am looking at moving to git from SVN for my own project when I came across this intro to mercurial http://hginit.com/ It would also allow not-quite-mainstream stuff, like 3D meshing which is too large/complex/rare/dependancy loaded, to go into the main tree but still be accessible and findable to those who need it. Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24834#24834 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

