Simplest way would be to open up the file in Creator and  use the remove
unused textures command

You could also write a simple Creator API app to do this on a list of
flight files

Another option would be to load the file in to OSG and save out as  OSG
or IVE file again you could write a simple script to do this for many
files


Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul
Martz
Sent: Monday, March 01, 2010 10:29 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [osgPlugins] OpenFlight - Palette Records
prevent using of ReaderWriter Callback

Alexandre Amalric wrote:
> Hi osg-users,
> 
> I have a question concerning the palette texture record. When 
> converting a flt model which texture palette contains useless texture,

> they are even read. Is there a way to read only used texture.  Let's 
> say I have a simple model file using 1 texture but my texture palette 
> in corresponding openflight model contains 100 textures, so 99% are 
> useless but the plugin read them.
> 
> I know that it is a special case, but when working on Openflight 
> models with Multigen Paradigm it happens a lot.
> 
> Any suggestion ? 

You'd need to modify the OpenFlight plugin to support this.
    -Paul

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