Hi, im pretty new to OSG. i want to visualize a large set of small images (sometimes more then 100000) like a big chess board but each tile with different height. So pagedLOD seems what im searching for. The images are not loaded from disk, they are loaded from RAM. (they are compressed ByteArrays). and i want to avoid to temporary save them to disk.
So here are my questions: 1. Is it possible to implement my own load routine for pagedLOD so it will use the compressed ByteArrays instead of load images from disk? 2. If i decompress the images they are QImages from Qt-Gui-Toolkit. Is there a simple way to convert them to a osg::Image or later a texture? 3. How do i know which Node correspond to which Image? For example: One Node needs to load a texture, because the viewing distance decreases. How does it know it have to load image number 75367? Thank you! Cheers, Sid ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25086#25086 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

