How are you representing connected entities in your scene graph?
For example, say you wanted to create a model of a guitar from
headstock, fretboard, and body objects.
I've been doing this with scene graphs that look like:
Transform #1
Headstock geode
Transform #2
Fretboard geode
Transfrom #3
body geode
Here I'm using indentation to specify parent-child relationships. For
example, Transform #2 has transform #1 for a parent and the fretboard
and tranform #3 nodes for children.
This seems somewhat awkward and I'm thinking that I'm not seeing
something obvious. Care to clue me in?
Cory
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