Hi Robert and other osg-users, I have been using (and testing) osg 2.9.7 in our applications. This version was used also for the re-factored manipulators. Here is some feedback.
I had to change some code here and there, for the manipulators and for quad elements with primitive indices. We are using windows 32 and 64 bit (Visual Studio 2005) and linux 32 and 64 bit (gcc Ubuntu 4.4.1-4ubuntu9). manipulator feedback: The re-factored manipulators do make the implementation simpler. I made some subclasses for customization ( and a more model/view like approach ). There are only a few small remarks regarding the manipulators. The line segment intersectors don't intersect with the cylinders when viewed from the side. I used a polytope intersector instead and had to reimplement the entire handle function in the subclass. There are also a lot of notifications: osgManipulator::computeNodePathToRoot(,) taking first parent path, ignoring others. is this because the scene is visualized in multiple viewers? anyway, thanks for the rework on the manipulators and on osg 2.9.7, have a good day, René
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