Hi,
i cannot open any iv or vrml on MS VC 2008 and OSG 2 days ago svn- coin from
svn (= mercurial) i got a breakpoint triggered
in
Code:
SoCallbackAction::getNumTextureCoordinates(void) const
{
return SoMultiTextureCoordinateElement::getInstance(this->state)->getNum(0);
}
call stack :
Code:
msvcr90d.dll!_NMSG_WRITE(int rterrnum=10) Line 198 C
msvcr90d.dll!abort() Line 59 + 0x7 bytes C
msvcr90d.dll!_wassert(const wchar_t * expr=0x066a6b48, const wchar_t *
filename=0x066a6ad8, unsigned int lineno=435) Line 163 C
coin4d.dll!SoMultiTextureCoordinateElement::getNum(const int unit=0)
Line 435 + 0x27 bytes C++
> coin4d.dll!SoCallbackAction::getNumTextureCoordinates() Line 850
> C++
osgdb_ivd.dll!ConvertFromInventor::postShape(void * data=0x0013ade8,
SoCallbackAction * action=0x0013ac48, const SoNode * node=0x034bb648) Line 913
+ 0xb bytes C++
coin4d.dll!SoCallbackData::doNodeCallbacks(SoCallbackAction *
action=0x0013ac48, const SoNode * node=0x034bb648) Line 229 + 0x14 bytes C++
coin4d.dll!SoCallbackAction::invokePostCallbacks(const SoNode * const
node=0x034bb648) Line 1117 + 0x28 bytes C++
coin4d.dll!SoNode::callbackS(SoAction * action=0x0013ac48, SoNode *
node=0x034bb648) Line 990 C++
coin4d.dll!SoAction::traverse(SoNode * const node=0x034bb648) Line 963
+ 0xd bytes C++
coin4d.dll!SoChildList::traverse(SoAction * const action=0x0013ac48,
const int first=0, const int last=1) Line 337 C++
coin4d.dll!SoChildList::traverse(SoAction * const action=0x0013ac48)
Line 407 C++
auto variables
Code:
+ rterrs 0x10311048 rterrs {rterrno=2 rterrtxt=0x10201cc8 "R6002
- floating point support not loaded
" } rterrmsgs [23]
+ rterrs[tblindx] {rterrno=10 rterrtxt=0x10201bd8 "
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
" } rterrmsgs
+ rterrs[tblindx].rterrtxt 0x10201bd8 "
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
" char *
tblindx 3 int
any solution?
Thank you!
Cheers,
Michele
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=25589#25589
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