Hi Stephan (and other interested in OS X 10.6) --

I have merged the changes you described from trunk onto the 2.8 branch. A complete enumeration of everything I merged can be found here:

http://www.openscenegraph.org/projects/osg/wiki/Support/283release

I've done very minimal build/run testing on OS X 10.5. If you (and others) would like to begin testing the 2.8 branch on OS X 10.6, that would be greatly appreciated.

Still to do: create XCode files for the 2.8 branch. If anyone is interested in contributing in this area, please wait a couple days for me to wrap up merging changes onto the 2.8 branch.

Thanks!
   -Paul




Stephan Maximilian Huber wrote:
Hi Paul,

Am 10.03.10 03:25, schrieb Paul Martz:
 * Anyone out there with Mac OS X experience? Specific things I'd like
assistance with would be:
   - Input on which svn revisions are required to enable support for Mac
OS X 10.6. The goal is to be able to build OSG 2.8.3 against the 10.6 SDK.

For 10.6 and specifically 64bit you'll need the imageio-plugin, the new
cocoa graphicswindow-implementation and the refactored os x specific
files (DarwinUtils etc) and the adapted cmakefiles.

The cocoa backend is not 10.6 specific, so it can be tested with 10.4 or
10.5

for osgviewer (graphicswindowcarbon/cocoa, pixelbuffercarbon/cocoa,
darwinutils.h/.mm) : rev 10887
for the imageio-plugin: 10885
for the quicktime-plugin? i am not sure, i would stick with the latest rev.

   - Somebody with a Mac that already has 10.6, for testing. I have 10.5
but can upgrade if no one else steps forward.

I can do some automated compile-tests on a 10.6 machine here.

   - An Xcode expert to create appropriate Xcode files for the 2.8.3
release (needs to work with the osgAnimation backport).

I'll try to update the xcode-projects, but it will get messy and hairy.
And this needs a lot of testing.


cheers,
Stephan


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