Hi Robert, OK, I can agree with this. But currently you do not get a feedback that you did something wrong. At least I would suggest that an error message is issued somewhere in the code if the internal format is set to a valid that is not OpenGL compliant. At the moment you get only the famous 'invalid enumerator' message from OpenGL after a while and you have no idea what went wrong. I used another library and it took me a couple of hours to track down the bug.
Cheers, Hartwig ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25702#25702 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

