Hi Robert,

OK, I can agree with this. But currently you do not get a feedback that you did 
something wrong. At least I would suggest that an error message is issued 
somewhere in the code if the internal format is set to a valid that is not 
OpenGL compliant. At the moment you get only the famous 'invalid enumerator' 
message from OpenGL after a while and you have no idea what went wrong.
I used another library and it took me a couple of hours to track down the bug.


Cheers,
Hartwig

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