Hi Dan,

When you use DrawThreadPerContext the viewers main frame loop does the
culling for the viewers cameras.

Robert.

On Thu, Mar 18, 2010 at 4:10 PM, Dan R <[email protected]> wrote:
> Hi, could someone tell me where the culling takes place if
> multithreading is set to DrawThreadPerContext? I can't seem to trace
> it in the code. It seems like it should happen in the runOperations
> function of GraphicsContext when it goes through the camera list, but
> it seems like that just calls the draw method.
>
> Thanks,
> Dan
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