Hi, I try to use shaders with osgText to make some effects with text. But how I can set up uniform variable with font texture to process it in fragment shader? Or may be I should do something another to have result?
Primitive fragment shader: Code: uniform sampler2D bitmap; varying vec2 texelCoord; void main( void ) { gl_FragColor = vec4( texture2D( bitmap, texelCoord ) ); } Code which sets the variable: Code: //... osg::Uniform* bitmap = new osg::Uniform("bitmap", osg::Uniform::SAMPLER_2D); bitmap->set(??????); text->getOrCreateStateSet()->addUniform(bitmap); //... Thank you! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26059#26059 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org