Hey All,
Right now I am using OSG to code a cube for viewing an IR LED in 3DOF
using 2 wiimotes. The problem I am running into right now is how to turn the
walls of the cube transparent and interlace a grid in the cube to see three
dimensional movement based on the vectors I have calculated to equate one point
in three dimensional space for which it will run around inside of the cube.
I am calculating the position of the 1 IR LED by triangulating the shortest
vector between the lines of sight and taking its median.
I am very new to OSG and only have a basic C++/C education.
I am sorry if this is too trivial of a question.
...
Thanks all!
Cheers Mates,
Richard
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http://forum.openscenegraph.org/viewtopic.php?p=26208#26208
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