Hi paul, Your description sounds right. And yes the name clash with the fbs plugin was just an assumption after doing a string search in the sources.
In terms of wrapping the plugins (eg: 3ds) in a namespace. I am not sure how this would be done without breaking code. I feel like I just know too little how the plugin code gets invoked but I assume that any namespaces have have to be considered there. After all it is an API change. Maybe it's easier than I imagine. Any pointers appreciated. Also feel free to push this to the next release if in a hurry. Best, stefan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26292#26292 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

