HI Bruce,

On Fri, Apr 2, 2010 at 8:15 PM, Bruce Wheaton <[email protected]> wrote:
> Is a quad buffered FBO supported by default?

On the OSG side no, and I very much doubt that OpenGL itself supports
as well as I can't see a need for it.  Go have a look at the specs.
FBO's don't support double buffering either.  FBO's are frame buffer
that are ever directly connected to display outputs.

> If so, does drawing from it to a quad buffered framebuffer correctly keep
> left and right separate? I'm thinking of something like osgdistortion, just
> in stereo.

If you want to do two stereo outputs using FBO use two osg::Camera RTT
cameras and then use the different results in your left/right eye
subgraphs.  For an illustration of how to manage left/right eye
subgraphs see the osgstereimage example.

Robert.
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