HI Bruce, On Fri, Apr 2, 2010 at 8:15 PM, Bruce Wheaton <[email protected]> wrote: > Is a quad buffered FBO supported by default?
On the OSG side no, and I very much doubt that OpenGL itself supports as well as I can't see a need for it. Go have a look at the specs. FBO's don't support double buffering either. FBO's are frame buffer that are ever directly connected to display outputs. > If so, does drawing from it to a quad buffered framebuffer correctly keep > left and right separate? I'm thinking of something like osgdistortion, just > in stereo. If you want to do two stereo outputs using FBO use two osg::Camera RTT cameras and then use the different results in your left/right eye subgraphs. For an illustration of how to manage left/right eye subgraphs see the osgstereimage example. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

