Hi, in my program I've external inputs that change the position of my object. I do this with setUpdateCallback that call a function that returns osg::NodeCallback*, with osg::AnimationPath* and AnimationPathCallback I set new position and new angle. Is there a way more convenient to do this? I tried to do this with TrasformationMatrix ecc but for setUpdateCallback I need a NodeCallback* return. Have you some ideas?
Thank you! Cheers, daniele ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27052#27052 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

