Hi Hui,

I have learned through dissecting the examples that any output to the "UnitOut" 
ppu goes directly to the frame buffer for immediate display on the screen.

So, I typically perform any "shading" techniques before sending anything to 
UnitOut, which, for me, is the final output which goes to the frame buffer for 
immediate display.

Here's my example code that I use to blur and glow a scene.  Hope it helps! :D

Cheers,
Allen

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http://forum.openscenegraph.org/viewtopic.php?p=27220#27220




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http://forum.openscenegraph.org//files/blur_scenewrks_136.cpp


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