Evidently most graphics hardware only supports 6-8 clipping planes and our application requires more than that so I need to somehow reuse clipping planes. I searched the archives and saw there was some discussion of this back in 2007 (something about possibly using the render bin instead of the render stage but it is not clear how to do so). Has reuse of clipping planes since been implemented? If so how do I do so (I have not been able to figure out how to do so by looking through clipnode)? Or if not, does anyone have any ideas/example of how to implement reuse of clipping planes?
Thanks so much! Jason
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