Umm, I think I found my own answer.

- Subclass PolytopeIntersector to get access to the _polyTope member
- transform this PolyTope by the inverse camera projection matrix to put it 
into world coords
- When processing the Node, get the Node's bounding sphere, and transform that 
by the Intersection matrix into world coordinates
- use the containsAllOf() method of the Polytope

Whew!

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http://forum.openscenegraph.org/viewtopic.php?p=28213#28213





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