In a previous post there: 
http://labs.trolltech.com/blogs/2009/11/10/qt3d-features-in-qt-46/

The author specifically mentions OSG.  The Qt scene graph research is still 
mostly to improve 2D and 2.5D interfaces.  It seems like they agree that OSG 
and Ogre are still better for full blown 3D work.

-Adam

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http://forum.openscenegraph.org/viewtopic.php?p=28232#28232





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