Hi,

I have started working on openscenegraph since a few weeks. I was able to get 
to a point by looking at some online exapmples especially the NPS tutorials. I 
also have the pdf of the QuickStartGuide by Paul Martz which was useful too.

I also got a lot of help from the other users in the osg forums. However I feel 
that I am not able to understand the examples that come bundled with the source 
code and often times that is what we are supposed to refer to when trying to 
grasp a new concept.

So I was wanting to know if there are some books out there that someone like me 
who is not very proficient with Computer Graphics (OpenGL in this case) can 
look at to understand the basic concepts.

I don't feel I am learning this in the most structured manner. It would be 
great if other users can post how they went about building up their osg 
expertise. 

Sorry for the lengthy post !

Thanks

Sanat

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http://forum.openscenegraph.org/viewtopic.php?p=28249#28249





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