Hi Alessandro, at the moment only a single diffuse texture is supported but you're very welcome to add support for more :) The existing texture handling code is at fbxMaterialToOsgStateSet.cpp line 27 -Michael
On 26 May 2010 16:35, Alessandro Terenzi <[email protected]> wrote: > I've just downloaded the latest version of OSG from svn, I tried the FBX > plugin but I've got no reflection map in my models. > > Are reflection maps not supported yet by the FBX plugin? > > I'm using FBX 2011.2 (both for the SDK and for the exporter in 3dsMax). > > Thanks. > Alessandro > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28244#28244 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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