Hi Alessandro,
at the moment only a single diffuse texture is supported but you're very
welcome to add support for more :) The existing texture handling code is at
fbxMaterialToOsgStateSet.cpp line 27
-Michael


On 26 May 2010 16:35, Alessandro Terenzi <[email protected]> wrote:

> I've just downloaded the latest version of OSG from svn, I tried the FBX
> plugin but I've got no reflection map in my models.
>
> Are reflection maps not supported yet by the FBX plugin?
>
> I'm using FBX 2011.2  (both for the SDK and for the exporter in 3dsMax).
>
> Thanks.
> Alessandro
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28244#28244
>
>
>
>
>
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