Sanat Talmaki wrote:
So I was wanting to know if there are some books out there that someone like me
who is not very proficient with Computer Graphics (OpenGL in this case) can
look at to understand the basic concepts.
You'll definitely need to get a firm grasp of 3D graphics and OpenGL before you
can use OSG wisely. The OSG Quick Start Guide has a "recommended reading" list
near the front, which should be a good start.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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