Hi Peter,

In this case the easiest way should be to inherit to customize the
behaviour you want, typically overload 
operator()(osg::Node* node, osg::NodeVisitor* nv)
To use your own timer

BasicAnimationManager is for basic usage, I guess later if people need
more it would make sense to create a more complex AnimationManager like
the TimelineAnimationManager.


Cheers,
Cedric


On Thu, 2010-05-27 at 18:49 +0000, Peter Wrobrl wrote:
> Hi,
> 
> Thx, but if I understand the simuation time right, it is a global value for 
> the complete SG. I am seraching rather for individual Animation Control per 
> Animation Manager.
> I import different Characters into the osg environment, each of them has its 
> own AnimationManager and I would like to control the animation speed 
> separatly on per Character baseis.
> 
> Thank you!
> 
> Cheers,
> Peter
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28301#28301
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net

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