Hi Peter, In this case the easiest way should be to inherit to customize the behaviour you want, typically overload operator()(osg::Node* node, osg::NodeVisitor* nv) To use your own timer
BasicAnimationManager is for basic usage, I guess later if people need more it would make sense to create a more complex AnimationManager like the TimelineAnimationManager. Cheers, Cedric On Thu, 2010-05-27 at 18:49 +0000, Peter Wrobrl wrote: > Hi, > > Thx, but if I understand the simuation time right, it is a global value for > the complete SG. I am seraching rather for individual Animation Control per > Animation Manager. > I import different Characters into the osg environment, each of them has its > own AnimationManager and I would like to control the animation speed > separatly on per Character baseis. > > Thank you! > > Cheers, > Peter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28301#28301 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net
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