Hi,
I have seen in osgChina these lines of code ...
Code:
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("walk.bvh");
skelroot->setDefaultUpdateCallback();
skelroot->addChild(node.get());
osg::ref_ptr<osgAnimation::Animation> anim = new osgAnimation::Animation;
anim->setPlaymode(osgAnimation::Animation::PPONG);
osg::ref_ptr<osgAnimation::BasicAnimationManager> manager = new
osgAnimation::BasicAnimationManager;
manager->registerAnimation(anim.get());
root->addChild(skelroot.get());
root->setUpdateCallback(manager.get());
I need to access the skeleto bones (to get its matrix) to link them to a shader
to do hardware skinning ... any ideas?
Thank you!
Cheers,
Aitor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28318#28318
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