Thanks Alessandro, I've repeated the crash bug and sent a fix for it to osg-submissions
On 1 June 2010 11:13, alessandro terenzi <[email protected]> wrote: > I apologize for the model I tried to upload (it was too big...sorry). I'm > sending a zip now... > Alessandro > > On Tue, Jun 1, 2010 at 12:03 PM, alessandro terenzi > <[email protected]>wrote: > >> Here's a model that makes osgviewer to crash. Actually I created also >> another model with morphing that instead works fine...I'm going to try other >> models as well and let you know. >> >> Thanks. >> Alessandro >> >> On Tue, Jun 1, 2010 at 10:56 AM, Michael Platings <[email protected]>wrote: >> >>> On 31 May 2010 11:26, Alessandro Terenzi <[email protected]> wrote: >>> >>>> I'm am adding support for opacity, reflection and lighting maps to the >>>> FBX plugin...so far I've got good results and I'm going to post the new >>>> code >>>> as soon as I've reviewed and 'cleaned' it ;) by the way how and where >>>> should >>>> I upload my modifications? >>>> >>> >>> Here's how to make a submission: >>> http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol >>> >>> >>>> Is there a good repository for FBX models that I could use for testing >>>> those new features as well as other features in general? >>>> >>> >>> I only know of the free models on turbosquid >>> >>> >>>> Finally, I noticed that animations based on bones work fine but morphing >>>> animations makes osganimationviewer to crash, any idea? (I made models with >>>> 3dsMax 2010+FBX 2011.2) >>>> >>> >>> Can you send me the model so I can investigate? Cheers >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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