Thanks Alessandro, I've repeated the crash bug and sent a fix for it to
osg-submissions

On 1 June 2010 11:13, alessandro terenzi <[email protected]> wrote:

> I apologize for the model I tried to upload (it was too big...sorry). I'm
> sending a zip now...
> Alessandro
>
> On Tue, Jun 1, 2010 at 12:03 PM, alessandro terenzi 
> <[email protected]>wrote:
>
>> Here's a model that makes osgviewer to crash. Actually I created also
>> another model with morphing that instead works fine...I'm going to try other
>> models as well and let you know.
>>
>> Thanks.
>> Alessandro
>>
>> On Tue, Jun 1, 2010 at 10:56 AM, Michael Platings <[email protected]>wrote:
>>
>>> On 31 May 2010 11:26, Alessandro Terenzi <[email protected]> wrote:
>>>
>>>> I'm am adding support for opacity, reflection and lighting maps to the
>>>> FBX plugin...so far I've got good results and I'm going to post the new 
>>>> code
>>>> as soon as I've reviewed and 'cleaned' it ;) by the way how and where 
>>>> should
>>>> I upload my modifications?
>>>>
>>>
>>> Here's how to make a submission:
>>> http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
>>>
>>>
>>>> Is there a good repository for FBX models that I could use for testing
>>>> those new features as well as other features in general?
>>>>
>>>
>>> I only know of the free models on turbosquid
>>>
>>>
>>>> Finally, I noticed that animations based on bones work fine but morphing
>>>> animations makes osganimationviewer to crash, any idea? (I made models with
>>>> 3dsMax 2010+FBX 2011.2)
>>>>
>>>
>>> Can you send me the model so I can investigate? Cheers
>>>
>>> _______________________________________________
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>>>
>>>
>>
>
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