Great,
I tried your fix and everything works fine.

Now I'm going to review the modifications I did to support other textures
maps beyond diffuse maps...would you have a look at them before submission?
I'm quite sure that things can be improved but I do not have enough
experience from this point of view, so these modifications should be
considered more a starting point...

One last note: I'm still experiencing problems regarding Y-up and Z-up
options...it looks like that models are always oriented in the wrong way if
viewed with osgviewer...any idea?

Alessandro

On Tue, Jun 1, 2010 at 4:32 PM, Michael Platings <[email protected]>wrote:

> Thanks Alessandro, I've repeated the crash bug and sent a fix for it to
> osg-submissions
>
>
> On 1 June 2010 11:13, alessandro terenzi <[email protected]> wrote:
>
>> I apologize for the model I tried to upload (it was too big...sorry). I'm
>> sending a zip now...
>> Alessandro
>>
>> On Tue, Jun 1, 2010 at 12:03 PM, alessandro terenzi 
>> <[email protected]>wrote:
>>
>>> Here's a model that makes osgviewer to crash. Actually I created also
>>> another model with morphing that instead works fine...I'm going to try other
>>> models as well and let you know.
>>>
>>> Thanks.
>>> Alessandro
>>>
>>> On Tue, Jun 1, 2010 at 10:56 AM, Michael Platings 
>>> <[email protected]>wrote:
>>>
>>>> On 31 May 2010 11:26, Alessandro Terenzi <[email protected]> wrote:
>>>>
>>>>> I'm am adding support for opacity, reflection and lighting maps to the
>>>>> FBX plugin...so far I've got good results and I'm going to post the new 
>>>>> code
>>>>> as soon as I've reviewed and 'cleaned' it ;) by the way how and where 
>>>>> should
>>>>> I upload my modifications?
>>>>>
>>>>
>>>> Here's how to make a submission:
>>>> http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
>>>>
>>>>
>>>>> Is there a good repository for FBX models that I could use for testing
>>>>> those new features as well as other features in general?
>>>>>
>>>>
>>>> I only know of the free models on turbosquid
>>>>
>>>>
>>>>> Finally, I noticed that animations based on bones work fine but
>>>>> morphing animations makes osganimationviewer to crash, any idea? (I made
>>>>> models with 3dsMax 2010+FBX 2011.2)
>>>>>
>>>>
>>>> Can you send me the model so I can investigate? Cheers
>>>>
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>>>>
>>>>
>>>
>>
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