Great, I tried your fix and everything works fine. Now I'm going to review the modifications I did to support other textures maps beyond diffuse maps...would you have a look at them before submission? I'm quite sure that things can be improved but I do not have enough experience from this point of view, so these modifications should be considered more a starting point...
One last note: I'm still experiencing problems regarding Y-up and Z-up options...it looks like that models are always oriented in the wrong way if viewed with osgviewer...any idea? Alessandro On Tue, Jun 1, 2010 at 4:32 PM, Michael Platings <[email protected]>wrote: > Thanks Alessandro, I've repeated the crash bug and sent a fix for it to > osg-submissions > > > On 1 June 2010 11:13, alessandro terenzi <[email protected]> wrote: > >> I apologize for the model I tried to upload (it was too big...sorry). I'm >> sending a zip now... >> Alessandro >> >> On Tue, Jun 1, 2010 at 12:03 PM, alessandro terenzi >> <[email protected]>wrote: >> >>> Here's a model that makes osgviewer to crash. Actually I created also >>> another model with morphing that instead works fine...I'm going to try other >>> models as well and let you know. >>> >>> Thanks. >>> Alessandro >>> >>> On Tue, Jun 1, 2010 at 10:56 AM, Michael Platings >>> <[email protected]>wrote: >>> >>>> On 31 May 2010 11:26, Alessandro Terenzi <[email protected]> wrote: >>>> >>>>> I'm am adding support for opacity, reflection and lighting maps to the >>>>> FBX plugin...so far I've got good results and I'm going to post the new >>>>> code >>>>> as soon as I've reviewed and 'cleaned' it ;) by the way how and where >>>>> should >>>>> I upload my modifications? >>>>> >>>> >>>> Here's how to make a submission: >>>> http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol >>>> >>>> >>>>> Is there a good repository for FBX models that I could use for testing >>>>> those new features as well as other features in general? >>>>> >>>> >>>> I only know of the free models on turbosquid >>>> >>>> >>>>> Finally, I noticed that animations based on bones work fine but >>>>> morphing animations makes osganimationviewer to crash, any idea? (I made >>>>> models with 3dsMax 2010+FBX 2011.2) >>>>> >>>> >>>> Can you send me the model so I can investigate? Cheers >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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