This was just a bug brought in with the 3D Studio Max texturing features.
Now fixed :)

On 8 June 2010 09:08, Alessandro Terenzi <[email protected]> wrote:

> I'm trying the FBX plugin with some models with more than one material
> applied to a single mesh. I created a box and assigned it a different
> material to each face: 3 faces have a different texture (diffuse maps)  and
> the other 3 faces have a simple colored material (one red, one green and one
> blue).
>
> As far as I understood, the plugin currently manages to display multiple
> materials assigned to the same mesh, but if using more than one texture (for
> example 3 diffuse maps) then it doesn't work: only not-textured materials
> are displayed correctly while no texture is displayed or only one is
> displayed if assigned to a particular face).
>
> I'm sending a sample model to Michael only (it's 1MB). Any suggestion on
> how to proceed to add support to this kind of models?
>
> Thanks.
> Alessandro
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to