This was just a bug brought in with the 3D Studio Max texturing features. Now fixed :)
On 8 June 2010 09:08, Alessandro Terenzi <[email protected]> wrote: > I'm trying the FBX plugin with some models with more than one material > applied to a single mesh. I created a box and assigned it a different > material to each face: 3 faces have a different texture (diffuse maps) and > the other 3 faces have a simple colored material (one red, one green and one > blue). > > As far as I understood, the plugin currently manages to display multiple > materials assigned to the same mesh, but if using more than one texture (for > example 3 diffuse maps) then it doesn't work: only not-textured materials > are displayed correctly while no texture is displayed or only one is > displayed if assigned to a particular face). > > I'm sending a sample model to Michael only (it's 1MB). Any suggestion on > how to proceed to add support to this kind of models? > > Thanks. > Alessandro > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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